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Cubic ST and Double HP – combined

There’s an interesting thread with some strong opinions being given over on the SJG forums working out the details, pros, and cons of a house rule where you double HP (and DR). ST-based damage would be left alone, in order to restrict the muscle-powered weapon damage to penetration values more in line with firearms. Given…

Didn’t I write that already?
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Didn’t I write that already?

Short post tonight, because I’m in the middle of actually writing a bit on the article on injury and healing, and I don’t want to throw off the Emporer’s groove.  There’s a pretty fun thread over on the SJG Forums about how to account for the velocity of dodging a bullet – really, why is…

When you roll the dice, make it matter

Had a brief interchange (not hostile) with another gamer in a different forum. The question was on Will rolls in gaming, and I noted that in The Last Gasp, I call for a will roll if you’re wanting to do something that drains a (now much more debilitating) Fatigue Point. To quote pieces of the…