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Technical Grappling: The Basics

Over on the SJG Forums, I had a very productive interchange with Gef, a poster who wanted to know more about how grappling works using Technical Grappling, and asked for an introductory paragraph something like this: Grappling generally consists of an attack to establish a hold (which need not be an actual grasp), with a…

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Time of Flight in pen-and-paper RPGs

This is a response to a post +Gerardo Tasistro made a bit ago about when time of flight matters in RPGs. He’s positing that it’s not enough to know when in a turn sequence you act, but sometimes it’s key to know when – sometime later – the consequences of your action actually occur. I started to…