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Technical Grappling Q&A – Part 1

With any new system that introduces new mechanics, questions come up. Technical Grappling introduces some new stuff, such as Trained ST, Bite ST, Control Points, and a host of changes and tweaks to existing mechanics. I thought I’d throw down a list of the questions I’ve had to answer, either on the SJG Forums, my…

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Technical Grappling: Trained ST and Striking

The concept of Trained ST features prominently in GURPS Martial Arts: Technical Grappling. It’s one of the core rules concepts, and is designed to represent my personal observations that being a really, really good grappler can substitute somewhat for being really strong . . . but if you can be really good and really strong,…

Fight Planning – Know When to Fold ’em

You got to know when to hold ’em, know when to fold ’em, Know when to walk away and know when to run. You never count your money when you’re sittin’ at the table. There’ll be time enough for countin’ when the dealin’s done. -Kenny Rogers, “The Gambler” +Peter V. Dell’Orto recently ran a truly epic…