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Returning to the ebb and flow of combat: All-Out Whatevers

Revisiting a theme: what about the interplay between attacks, defenses, maneuvers, and combat options? All-Out Attacks Over in the SJG Forums on June 7, a poster was wondering about All-Out Attack, and if the “you lose your defenses” thing is too harsh. Some posters pointed out that All-Out Attack was unrealistic, awful, a death sentence,…

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Melee Academy – Team Tactics 101

Welcome to the third installment of Melee Academy! Today we’re going to deal with team tactics. While +Peter V. Dell’Orto is throwing down with a post on how to keep your berserker buddy alive to rage, maim, and kill with proper gusto, I thought I’d approach this from a back to basics type philosophy. That…

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Fast Play and Slow Combat

Some recent posts by me and others have touched on combat pacing. On the one hand, we have a situation where the frantic pace of blows given and received strikes some as unreasonable for certain situations. It doesn’t properly match some one-on-one combats, and even when it does, one has to invoke pretty extreme rules…