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Now That’s More Orcpower! (Champion Fighter)

Moving from Druids to the realm of real hand-to-hand fighters, we’ll start with the 6th level Champion dual-weapon fighter. Wielding either an axe and a hammer, or two of each (doesn’t matter, the damage is the same), the combination of a pretty good starting die roll (one 16) plus judicious selection of races and stat…

Even More Orcpower (Druid)
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Even More Orcpower (Druid)

I’m just going to do the druid here, because I want to do the fighters all at once. Remember the situation. A Druid (or other PC) is partnered with a pretty boring and unoptimized 5th level Champion fighter. The Druid will be a complicated fight, I think, because I don’t fully understand the shapechanging and…

More Horcpower!
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More Horcpower!

Based on a previous suggestion, I’m going to mix up the combat comparison.  The field will be covered with Orcs, to borrow a phrase. Basic orc warriors, as far as the eye can see. They will be charging down against one of the 6th level characters, plus one bog-standard, not terribly well thought out 5th…