Retroactive Planning in GURPS
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Retroactive Planning in GURPS

Thursday is GURPSDay, and it’s time to think ahead. We had a fun situation in this past Monday’s Aeon supers game. We decided to use the 4-As framework to make a plan. We gathered intel, we actually guessed at what was going to happen, and we were even right. Then we completely biffed it by…

Retreat, Better Defenses, and Evaluate
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Retreat, Better Defenses, and Evaluate

+Peter V. Dell’Orto has an interesting note today about the challenges of the Retreat defensive option when using mapless combat. It’s worth a read. I was intrigued by the option of just always giving people the benefit of increased defenses, the +1 for retreating for a parry/block, or the +3 for Dodge (or parry when using Karate, Judo,…