| | |

GURPS 101: ST and HP

In the past, I’ve done posts on the meaning and value of skills, both for ranged and melee combat. When chatting with my fellow GURPS bloggers, for some reason we hit on going through the basic attributes and their derived abilities, and commenting. This is the start of a multi-blog series on the basic and…

| | |

Alternate Grappling: Damaging Takedowns

One of the core nifty bits of the Judo Throw in GURPS is that you can damage people with it. A damaging throw can be used to inflict (more or less) thrust-ish damage to a location of your choice. On the other hand, you can also use a grappling skill to obtain a joint lock,…

| | |

Errata released for Technical Grappling (plus commentary about biting)

Thursday is GURPS-Day, and thanks to the digital format of e23 releases, there have been some fixes and tweaks to Technical Grappling. There were three that made it in: 1. (p. 7) The neck hit location has been formally made part of the head region, rather than belonging to both head and torso. The inclusion…