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Delayed Gratification, ‘A Matter of Inches’, and Grand Unified Beat Theory

GURPS Martial Arts has a neat little (highly optional) box on minute differences between melee weapons when it comes to various combat activities, such as Stop Hits, Feints, and Fast-Draw contests. There was a question that showed up from Landwalker over on the SJG Forums about combining ‘A Matter of Inches’ (Martial Arts, p. 110)…

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Keeping it fun: periodic action other than fighting

+Jake Bernstein sent me this note via my Google profile, and it seemed like a good topic by itself: Just had a random thought about this topic. I’m pondering a Banestorm game, and I am thinking of how to resolve the very “in-play” specific problem of archers and mages needing lots of time to get off…

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Returning to the ebb and flow of combat: All-Out Whatevers

Revisiting a theme: what about the interplay between attacks, defenses, maneuvers, and combat options? All-Out Attacks Over in the SJG Forums on June 7, a poster was wondering about All-Out Attack, and if the “you lose your defenses” thing is too harsh. Some posters pointed out that All-Out Attack was unrealistic, awful, a death sentence,…