DnD5e 6th Level Beatdown – Tactics and Tables 1
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DnD5e 6th Level Beatdown – Tactics and Tables 1

Here’s where I’ll talk about thoughts on the beatdown table. Thanks to a handy pointer, I see the right AC for challenge rating 6 is about AC 15, not 16 or 17. OK. So mote it be. I’m probably not picking the best tactics, weapons, spells, etc. But I’m going to try.  Barbarian Without his…

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DnD5e 6th Level Beatdown table (preparation)

OK, gearing up to make The Table. I think I’ll be going with the following columns. Class – self explanatory, but this table won’t deal with multiclassing Race/Specialty notes – things like “half-elf pirate” or “Mountain Dwarf Battlemaster” HP (Effective HP) – I think I might note things like 71 HP (+71 HP due to…

Violent Resolution – Mechanical Advantage
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Violent Resolution – Mechanical Advantage

In the previous segment, Never Tell Me the Odds 1 and Never Tell Me the Odds 2, the basic combat mechanics for five RPG systems were examined with the idea that if you don’t know the rough probabilities of doing what you want, you can’t really evaluate what you can do. Using the power of…