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Re-racking the shotgun

Shotguns are an interesting beast in any game, and GURPS is no exception. A while back – Jan 2014 –  I posted some alternate stats for shotguns, using my ballistics program. Some recent questions on that particular post – over a year ago, plus the fact that actually shooting shot from a shotgun, as opposed…

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Follow-up musing on Rcl and Unready Weapons

+Harold Bauerle had an interesting comment/idea in response to my post yesterday. He posited . . . well, I’ll just quote his idea in full: Totally off the top of my head, but what if there was a stat whereby if you fired too many shot with a weapon it became Unready, and would need to…

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Ready . . . aim . . . BRAKKABRAKKABRAKKABRAKKA

Over on the SJG forums, there’s an interesting (if long) debate over the observation that all things being equal, it’s always better to fire lots of bullets at a target than just one, or even a short burst. The Example For example, let’s take a 500-yard shot, made by someone with Guns(Rifle)-13. That might seem…