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Telescopic Vision and Scopes

Telescopic Vision As part of a discussion of some rules involving guns, aiming, and accuracy, +Christopher R. Rice brought my attention to the rules for Telescopic Vision (p. B92). Holy Gawd, it is awesome. Not only does each level cancel out range penalties for normal Vision rolls, but it has double effect if you take Aim. Not…

Range Report: 6.8 SPC, and the PPQ and XDM go head-to-head

Got back out to the range today, and took a Stag Arms gas piston upper receiver in 6.8 SPC out for a drive, along with a head-to-head matchup on the Springfield XDM and Walther PPQ M2. The Rifle This is the first time any rounds have been put through this, at least by me. The…

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The “21-foot” rule and GURPS

In a comment on a previous post, +Jeromy French brought up the oft-cited statistic that if a knife-wielding assailant is within 21 feet of a person with a holstered pistol, by the time you could draw your gun and ready it, you’re likely to have been stabbed. Possibly a lot. OK, forget reality for a moment. Is…