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Penetration, Blow-through, and overly granular damage

My post on what guns do in GURPS and storytelling got me thinking about false precision in games that rate damage by HP ablation. I’ll pick on GURPS, but DnD/Pathfinder is, in its way, not much different. Ironically, I don’t think people really notice as much in Pathfinder, since the entire point of an attack…

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Lesser Silliness on Dodging Lasers: The Rebuttal

+Hans-Christian Vortisch dropped me a note on another forum he and I share, which basically (my words, not his) said “um, you were lead playtester on Tactical Shooting, lasers aren’t that different from guns, and your long-winded post is why I wrote Tactical Dodging in the first place.” He’s right, and it’s a valuable addition to the conversation….

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Making Decisions Under Pressure 2

+Christian Blouin made an interesting comment on Google+ in response to my Shoot/No-Shoot post. He said: I was toying with the idea of asking players what would be their next action before resolving the current one. Cancelling their decision on the following turn would impose a “Do Nothing”. Maybe a tactics check could allow to avoid…