Penetration, Blow-through, and overly granular damage
My post on what guns do in GURPS and storytelling got me thinking about false precision in games that rate damage by HP ablation. I’ll pick on GURPS, but DnD/Pathfinder is, in its way, not much different. Ironically, I don’t think people really notice as much in Pathfinder, since the entire point of an attack…