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Grappling at really low ST in GURPS

A recent post in the forums, which started off with a link to this very blog – specifically my old post on how ST rolls are problematic in GURPS, brought up a very interesting edge case that I really wish had come up explicitly in the Technical Grappling playtest. It has to do with scale….

Appreciating Game Design and the Size-Speed/Range Table

I love the Size-Speed/Range table in GURPS. It’s a logarithmic progression where every six steps is a factor of ten in magnitude. Every time I used to look at a scaling issue, I’d try and work it, and work it, and work it . . . and in the end, I’d realize that the answer…