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Making grapples suck less in armed combat

Last post of Melee Academy was on getting into CC range with a grapple in one turn. +Mark Langsdorf picked up on this and showed a higher-percentage option to get into CC that takes two turns, and by his own notes, is really good at negating the hated Defense Bonus of a shield. Martin Leuschen made a…

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Melee Academy: Combat Grappling and Wait

Welcome to the second installment of Melee Academy! Grappling seems pretty cool. The benefits for throwing someone to the ground are pretty impressive in GURPS. They have to spend a few turns getting up (unless then can Acrobatic Stand), while prone they’re at -4 on their hit rolls and -3 while defending. While kneeling, which…

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Low Tech: Choosing the right armor by cost

GURPS Low Tech is a pretty darn good book. There’s a lot of value there, and even more so in the three companions. There are a few books out, such as Instant Armor, and the forthcoming Low Tech Armor Loadouts, that help whittle down the very large job of choosing armor kit. It took me…