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GURPS 301: Evaluate

It’s generally found, I’ve noticed, that not too many people take the Evaluate maneuver in GURPS combat. At “only” +1 per turn, by and large it’s a less desirable option than whacking away at your foe with your weapon of choice.  Since many fights seem to involve a lot of circling – which could be cascading…

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Melee Academy: Shedding Grapples as a Striker

Over on the forums, a poster was asking about single use versions of skill and asked about Break Free, as an action after a grapple. Naturally Technical Grappling came up, and aesir23 pointed out that Break Free was a technique that could be bought up with Technique Mastery. Honestly, I’d forgotten about that. But it’s…

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Melee Academy: Fighting People Better Than You

I hope that Melee Academy attracted lots of posts today, and so I’ll list them first. Melee Academy: Dealing With Superior Foes (Dungeon Fantastic) Melee Academy: Outgunned, Outmanned, and Outmaneuvered – Now What? (Ravens ‘N Pennies) Next Academy: PCs against really bad odds. (Virtual Table Topping) Melee Academy: Hero System Style (RPG Snob) TL;DR Today’s Melee…