It’s Monster Monday again, and for this morning, in honor of the allergies that are making my life a tetch more difficult than I’d like to imagine, I’m offering up a few of the various fungus-like creatures from Dragon Heresy.
These are less “monsters” then they are hazards. They are not sentient and they’re just aware enough to cause adventurers trouble – but they make great obstacles and barriers to overcome, and will naturally come to populate, and even dominate, the dark, dank, and magically-enhanced places of the world.
Natural fungi play the role of nature’s decomposers, and are quite different than the usual plants. They play a vital role in any natural ecosystem, and when such a system is naturally enhanced by, and perfused with, magical energy, odd things can happen.
The shrieker might be a naturally-evolving organism, or it may have been purposefully created by a druid as a warning mechanism. They can be used as an alarm system in any dark place that can support their growth, and will react to any unnatural or mobile light source, or the presence of any moving creature. Their cry is piercing and loud, but not hazardous to those with normal hearing. Those with particulary sensitive ears (such as cats and dogs) might face a turn of stun if caught in such a blast of sound (make a DC 15 Constitution save to avoid this effect).
The shrieker can’t be grappled effectively—it can be plucked or destroyed, but grabbing the giant mushroom won’t change its behavior. Continue reading “Monster Monday: Fungi”