Violent Resolution – Armor Up
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Violent Resolution – Armor Up

First of all he forged a shield that was huge and heavy,elaborating it about, and threw around it a shiningtriple rim that glittered, and the shield strap was cast of silver.There were five folds composing the shield itself, and upon ithe elaborated many things in his skill and craftsmanship.He made the earth upon it, and…

Manor #8: Follow Me and Die likes grappling
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Manor #8: Follow Me and Die likes grappling

This review of Manor #8 by Follow Me and Die might be the nicest review I’ve ever received for something I’ve written. I think this system is what we have been needing for a simple mechanic for grappling, that makes grappling an option players would choose. Various options and outcomes that are realistic in grappling…

Violent Resolution – That’s Going to Leave a Mark
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Violent Resolution – That’s Going to Leave a Mark

The Violent Revolution continues! Perhaps even more important to how a roleplaying game resolves whether or not a fighter strikes home at his foe is how his opponent reacts when struck. I’ve been reading  +Jon Peterson‘s “Playing at the World” recently, a densely packed and quite informative history of games, gaming, and (most specifically) Dungeons and…