I’m thrilled to be able to report that Lost Hall of Tyr physical copies have been mailed to the backers that ordered them, and I now have stock of the softcover on sale through my web store.

Lost Hall was a grand and fun experiment. It was a GenCon scenario designed to show off both Dungeon Grappling and peek into the Etera setting that will be more sharply featured in the upcoming Dragon Heresy RPG.

In both respects, the peek was successful. Reviewers commented that the inclusion of Norse and pseudo-Norse elements were well done, while both convention games went quite well, and of the fifteen people that played it, even the one I thought based on body language was going to have harsh negative feedback had nice things to say. Those that walked away with a comment all noted that the system made grappling fun, for the first time in many cases.

I still have a few things to do before I can post my final “tale of the tape” for financials. As noted, my splurging on a piece of art by a top-shelf artist was a risk I took gladly, and it’s a gorgeous image. Net/net on release, though, it probably cost me about $500-1000 more than I brought in from the Kickstarter to make the book. All things considered, that’s not bad, and once again I delivered PDF and physical rewards months ahead of time. PDFs were delivered two months early, and updated with tweaks and fixes since then, including a full bookmarking pass. The Physical copies were not promised until April, and so were a minimum of three months early.

So: Lost Hall of Tyr. Go get it. It’s available for 5e and Swords & Wizardry, and includes a Dungeon Grappling quick-start for those curious.

I need to wrap this up earlier in the day today due to family schedule, but here are the winners for the 12 Days of OSR Christmas, from beginning to end

Day Winner Prize
14-Dec Edwin Nagy PDF
15-Dec MIke Bauer PDF
16-Dec Ryan Hixson Dungeon Grappling hardcopy
16-Dec Jonathan N PDF
17-Dec Froth PDF
18-Dec J T Brookreson PDF
19-Dec Adam Ness Lost Hall physical copy
19-Dec Paul Go PDF
20-Dec Jeff Scifert PDF
21-Dec Ngo Vinh-Hoi PDF
22-Dec James S Dungeon Grappling hardcopy
22-Dec Rus K PDF
23-Dec Tony Thompson PDF
24-Dec Tim Baker PDF
25-Dec Steve Muchow Lost Hall physical copy
25-Dec Jan Egil Bjune PDF
25-Dec Matt Jackson PDF
25-Dec Kelly PDF
25-Dec Robert Lambert PDF
25-Dec Jarad PDF
25-Dec Mike Smith PDF
25-Dec Jonathan B PDF

If you won a PDF, you’ll have received (or are about to receive) an email from me asking about your preference for Lost Hall or Dungeon Grappling. Physical copies – well, two were given out by hand, as Ryan and Adam both coincidentally lived in the Twin Cities. One will go out later by request of the recipient so he’s there when it arrives. The last one to Steve, will have to wait until my own physical copies arrive in the next few days and will go out along with the Kickstarter backers’.

Thanks to all for dropping by and expressing interest in the giveaway and my products. My only request: read and review! If you have a blog, I’d appreciate a bit of a writeup. If you don’t, an email or note will do, and I’ll host it here on Gaming Ballistic.

Merry Christmas!

The Day 5 PDF Winner was JT Bookerson – he’s not chosen whether he wants Dungeon Grappling or Lost Hall yet.

The Day 6 winner of Lost Hall of Tyr – a print copy – is Adam Ness.

Day 7 and Day 8 will be more “PDF of your choice!”

 

Note: Apparently both physical copies have gone to folks here in MN by random chance. I swear it’s the Google random number generator and not “must be in MN to win.” But . . . if Ryan and Adam are willing, they’ll meet me at my Viking martial arts studio and be handed their copies.

 

The OSR Christmas continues today.

Edwin Nagy was yesterday’s winner, and I gave him a choice of Lost Hall of Tyr or Dungeon Grappling – he chose Lost Hall.

I’ll offer the same choice to each winner – which of my (for the moment) two products do you want? Dungeon Grappling will suit if you really want all the options in it, or wish rules for Pathfinder and 5e along with your Swords & Wizardry.

Lost Hall is the newer product, and also contains a two-page Dungeon Grappling quick-start that will get you going on sensible grappling rules. As a GM, you’ll love what they do for your monsters. As a player, it’s a sensible extension of the usual combat rules that gives an axis of conflict resolution that doesn’t always result in dismemberment and escalation (but still can be used for such).

In any case: the plethora of electrons available in my inventory makes “winner’s choice” a sensible offer.

Merry Christmas!

This year, my Dungeon Grappling and Lost Hall of Tyr products are participating in Erik Tenkar’s 12 Days of OSR Christmas.

And today’s day 1.

Each day I’ll be giving away a PDF of one of these products, and every third day (16th, 19th, 22nd, 25th) I’ll give away a physical copy of one of the two.

Leave a comment to be considered for the drawing each day!

James Introcaso asked a simple question.

What is the kindest thing a player can do for a GM? #DnD #RPG

The answers are well worth reading.

A few things spring to mind here, many of which are doubtless repeated in the thread.

Show up on time

If you’re not going to show or are going to be late, let folks know ahead of time. As far ahead of time as possible. A decent GM can plan for almost anything. “The Key Guy” didn’t show up? Not so much.

Play the game, not the rules

Metagame rules discussions are a hoot, and I enjoy talking game mechanics. Everyone that has ever heard me on a podcast or been part of a discussion with me on a forum like Tenkar’s Wedneday night Tavern Chats knows I loves me some game mechanics.

But the rules aren’t the game, any more than a skeleton is the person, or the riverbed the totality of the river. They support the game, give structure and guidance to it. Provide the framework in which amazing journeys can be taken. All that stuff. But the game’s the thing.

The rules set expectations and give the players and the GM guidance to what the result might be when “anything can be attempted.” Depending on genre, some things are sensible (“Wonder Woman lifts the tank over her head!”) where in other genres, that same thing is not just implausible, but stupid (“You give yourself a hernia trying to lift the tank over your head. Seriously, what are you thinking?”).

This can get dicey when you’re playing games with a strong tactical or wargamey feel, such as DnD, GURPS, and many others. Still, by and large, save or table detailed discussion for after the moment. Continue reading “Nice things to do for your TTRPG Group”

So . . . close

I’ve spent a good few days working on the proof copy as well as the digital files. I posted an errata list on my blog, and have managed to adjust all of those. I also went through and tweaked some things – such as ensuring spell names were in italics, re-inserting some em-dashes where space-endash-space was used, and unifying the look of hyperlinks with the print and PDF files. I’m happy with the print file at this point, and have re-uploaded it to DriveThruRPG. If that’s accepted (sometime next week) I will lock down the physical copy and get things moving for international deliveries.

For US-deliveries for print, the internal file is the same as DriveThruRPG, which is easy. The cover file is not, because the templates for the printers are different. I’ll finish that up tonight, and order a proof copy from PubGraphics. Because the files aren’t exactly the same, it’ll make me feel better to have a physical one before I mass-order.

Also this weekend, I’ll go through and add/validate bookmarks for the PDF.

Speaking of PDF, I want to draw attention to something wonderful Todd did at my request, but he pulled it off wonderfully.
Continue reading “Lost Hall of Tyr: Inching Towards Final Release”

I hope y’all have been waiting for this day as I have. But I have locked down those who responded to the survey (all but 17 of y’all) and distributed files to those folks. I will next examine those that have not filled out their survey . . . and if it looks like things are in order for the transfer from Kickstarter and that each of these folks will get what they asked for during the campaign proper, I will release those as well.

As such, 225 people should have received their digital files, or at least an email saying that they’re ready for download. Some of the files are very large, as one would expect from such graphically intensive work.

So, the countdown begins. Please read, inspect, and ask questions, and post your comments in this blog post.

Yes, this one, please!

In any case, read it, play it, let me know what you find. If there are errata (and there always are), please post them to the blog thread, and Todd and I will see what we can do.

Note that an erratum is something like a typo or grammar error. Things that are preferences or suggestions can only be entertained if they don’t break layout, and will be given a somewhat gimlet eye even then: the purpose is to finish the work, after all!

Thank you so much for coming along with me on this journey. I appreciate your faith, trust, and pixie dust.

Douglas Cole

Gaming Ballistic, LLC

Just a very quick update.

Todd rocks. He’s done everything that needs doing for the prelim release. This means three things.

  1. I will be locking down everyone that’s submitted their survey between 3pm and 5pm on November 24th.
  2. Everyone that has ordered digital files – Lost Hall, Dungeon Grappling, The Manor Collection, and Bogie’s Map Pack should be able to download it that day. All files that will be distributed have already been uploaded to Backerkit’s digital distribution hub.
  3. I submitted Lost Hall for a preliminary proof hard copy a few days ago. The files are in prep; hopefully I’ll be able to order the hardcopy Real Soon Now, or receive word of changes.

What might those changes be? Usually something with bleed (stuff that runs over the place where the pages are trimmed) or Total Ink Coverage. If the colors in an image are too dark, they can flake or not stick. That happened to me before with CreateSpace (which is why I’m not going with them at all this time around).

But if the files are approved and the proof looks good, I’ll let y’all know and then start a 10-day countdown clock. That’s when you guys can read your digital files and let me know if I missed anything.

Then Todd and I will make final changes, submit those files to the two printers, and start the clock ticking on orders. I find it likely – but not certain – that folks will start to get physical copies of Lost Hall and Dungeon Grappling in January. February at the latest.

Ironically, because printing through DriveThru/Lightning Source through the UK has a lot of print volume behind it, my international backers are very likely to get their product before my domestic backers. I will keep everyone informed of exactly where we are in the process though.

Again: mad props to Todd, John, Juan, Gerasimos, Michael, Rick, and Cornelia for meeting or beating all deadlines laid before them, which allowed production to go as smoothly as it has (to date, anyway). We’ve done very well, schedule-wise, and that kind of performance requires a great team.

The Lost Hall post-campaign goings-on still go on, and they are going strong.

Backerkit, Huzzah!

This one’s all on y’all. So far, in one day, about 60% of backers have filled out the surveys. This is good. I’d like everyone to do it, of course, but if you are one of the 115 backers that expects to receive Lost Hall of Tyr or Dungeon Grappling as a physical product, I must have your shipping address, and I’d very much like it through Backerkit.

I’m also quite gratified at the number of you guys that are electing to procure some of the cool Add-Ons that are available. I’ll note that the Manor Collection is a great deal, and if you’re an OSR fan, you’ll dig it completely. Dan’s map collection is very cool, and if you play via VTTs you’ll appreciate being able to drop in a new encounter at short notice.

Stythja Still Available

Just a shout-out for this one. The top-tier pledge was the styðja, or patron level. It features the following three things:

  • The opportunity to generate a character that will effectively be a “pre-gen” for Lost Hall
  • The character will be visualized as an epic figure by one of the artists who worked on the project.
  • Finally, part of this process is a preview of the Character Generation, Races, and Classes chapters of Dragon Heresy, my forthcoming SRD5.1 full RPG.

Here’s a peek inside:

I can tell you I had a lot of fun with these, and there’s a lot more in there than just what appears in the SRD. History, different takes on the races and classes, entirely new clerical domains based on Norse mythology, new abilities and fighting styles, and more. I can tell you this: shields are going to get way cooler.

It’s still a work in progress . . . but there’s been a lot of progress and playtesting, so while it’s not perfect, it will give a feel that captures the kinds of characters that will fit easily into the world of Etera, and provide what I hope is an exciting glimpse of what’s to come.

I will be contacting those that have elected the Styðja character levels shortly after the Backerkit phase ends and distributing the required digital files at that time. The PDF collection of characters thus created will be available prior to April 2018, as promised in the Kickstarter rewards section.

Production Progress

Todd emailed me what looks to be the final file (maybe one change pending), and I’ve approved it. This means that he can start building the Table of Contents as well as hyperlinking the document.

The result of his hard work, and the excellent responsiveness of the editing and art teams, is that unless something drastically horrendous happens, the penultimate version of the digital product will be in your hands within the week after the Backerkit phase closes.

As noted in the prior update, two things happen during this phase. Firstly, I send the files to my two print vendors for proofs (actually, this is likely to start happening this week or next). Just as importantly, you guys review the heck out of your document and find what we missed. There’s always something. Check spelling, clarity, and layout issues. Test all the hyperlinks. Head to the blog post on Gaming Ballistic’s website and leave a comment in the thread that will be started for the purpose and I’ll update the “Errata” list with notes on whether we can accommodate the request. Feel free to suggest other hyperlinks that you feel will be useful.

Map Pack

The maps for the adventure are provided as 8.5×11 full pages in the back of the adventure. They are also provided at a lower (more screen compatible) resolution of about 200dpi, and are 32″ x 40″ in size at that scale. They will come as a compressed file of JPEGs so they can be pulled into your Virtual Table Top program of choice, or you can have them printed as posters or anything else.

They are full color, and have no grids or scales on them, so that for those that do use the VTT’s native grid functions, you don’t get the case where either you can’t quite match up the map grid with the program grid, or for folks like me that like hexes, have to deal with a hex overlay on a square grid.

I am working with Bogie maps on a few fun extras to make choosing between grid options easy, but no word on those yet.

Endgame and Next Projects

So that’s where we are. Thanks for coming with me so far, and please do take advantage of the “share” functions of the various forums. Give the project a re-share from Kickstarter or Backerkit. Even better, throw down a nice comment or two on the usual places: Facebook, Twitter, Google+, Reddit, or the various DnD-flavored groups or RPG forums.

This won’t be my last product. I expect that within the month I’ll take delivery of a 115,000-word manuscript for a completely original Sci-Fi game that I cannot wait to get started on, which includes core rules and three short scenarios. If that goes well, the author has 27 more adventures ready to go.

And of course there’s Dragon Heresy, and I hope that I’ve convinced you that I have the project management chops to deliver even a very large project on time. The only reason that one isn’t out already is that I want to do the same quality job with it that I have done (says me) on Dungeon Grappling and Lost Hall of Tyr. That means art . . . and lots of it. The Dragon Heresy draft that went to Ken Hite (yes, that Ken Hite) for editing was roughly 400,000 words, or approximately 800 pages in 3 volumes. I’ll need anywhere from 200 to 400 pieces of art to do it how I want . . . and that requires a very successful campaign.

When it comes time, I hope you’ll help me with that.

Until then, back to the wilds of production for me!