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Pyramid #3/72 – Alternate Dungeons Review (Dungeon Fantasy Video Gaming)

I finally return to Pyr#3/72 (after Pyr#3/73 is already out!) to finish up my review of this issue, Alternate Dungeons. This is an issue that could be a lot of fun. Dungeon Fantasy is full of entertaining tropes, some used for amusement, some for simplification, and some for the one true purpose of absolute and…

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Melee Academy: Arm Lock in detail

Arm Lock as a combat technique has had a long and somewhat storied history in GURPS. As a result of a Forum thread (that I’m not going to link to here; it’s not the point) I went back and looked at commentary and execution on the technique since 4e came out in 2004. It’s worth…

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Raw Grappling and Technical Grappling: Defend yourself!

The quickie follow-on post to what happens when someone grabs you. Active Defense This one’s easy: they attack, and you defend. Just like any other move, you may make any legal active defense against a grapple. This includes a parry with a weapon (which will have the usual injurious effects), a block (if your foe…