| | | | | |

A Conditional Injury Helper App

From the computer in the Lair of the Chaotic GM Douglas’ Conditional Injury article from Pyramid #3/120 is an excellent alternative to GURPS’ default HP ablation system, especially if you dislike the “death by a thousand papercuts” trope in RPGs. I have built a small tool to facilitate its use: http://jscalc.io/calc/30GyHBOoMYnXFmRc It takes into account…

Conditional Injury Actual Play (Pyramid #3/120)
| | | | | | | |

Conditional Injury Actual Play (Pyramid #3/120)

I got a quick bit of feedback on using Conditional Injury in actual play. Recall this article was not playtested, and mostly theoretical. Granted I was musing on it for years, but it never really got a good stress test. So someone wrote me with one: Dingo (Discord Forums) wrote: A lot shorter than planned…

Sunday Review – Pyramid #3/98: Welcome to Dungeon Fantasy
| | | |

Sunday Review – Pyramid #3/98: Welcome to Dungeon Fantasy

Preamble: Dungeon Fantasy Steve Jackson Games is conservatively being bold. They are trying a purpose-built RPG, powered by the GURPS engine, that takes the self-contained model to its logical conclusion. They are supporting a high production value release that they funded in a successful Kickstarter. This release follows what I consider a pretty successful pattern…