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Raw grappling and technical grappling: Grab him!

In the previous post, I proposed a high-level descriptive model for grappling. Like all models, it’s wrong, but hopefully useful ( “All models are wrong; some are useful.” G. E. P. Box). The steps were basically Grab him Grab him better Achieve a dominant position Win So, how does this work in GURPS?  Grab the…

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What is Grappling anyway?

Over on the SJG Forums, a thread emerged that has started to wind down with an interesting question. GURPS (and other systems) author Bill Stoddard asked a basic question. Acknowledging that his real-world experience with grappling was basically zero, and his familiarity with the goals and methods and lingo was limited enough that, well, let’s use his…

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Pyramid #3/72 – Alternate Dungeons Review (Eidetic Memory: Good Dungeons)

This is an issue that could be a lot of fun. Dungeon Fantasy is full of entertaining tropes, some used for amusement, some for simplification, and some for the one true purpose of absolute and total mayhem. Ahem. Sorry. But Alternate Dungeons takes this and attempts to come at you sideways. I strongly suspect, given…