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Condition-based grappling in GURPS

Grappling in Pathfinder and D&D5 is what you might call “condition-based.” If you hit with the appropriate attack, you’re “grappled,” and wackiness can ensue. I even speculated about how you might take the conditions already present in the D&D Basic Rules and give more flavor to grappling in that game. I’d love to expand on…

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Guest Blogger: JakeB takes three articles for a test drive

Thursday is GURPS-Day, and today Gaming Ballistic welcomes a guest poster, +Jake Bernstein.  It’s not often that you get direct feedback from someone using something you’ve written. Mailanka gave it over on the SJG Forums when he decided to use The Last Gasp in a super-detailed samurai campaign, and +Peter V. Dell’Orto has mentioned a few times that…

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A Quick Glance

A while back, I posited that pretty good results can be obtained by assuming that the Vision bonus for “in plain sight,” that is, +10, applies fairly generically. Certainly it’s a good starting point to see what you can see. But what constitutes a basic roll? A Vision+10 roll for Joe Average will spot something man-sized…