Weak and Odd Scopes
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Weak and Odd Scopes

GURPS telescopic sights work fairly simply. Each doubling of magnification gives a +1 bonus if you aim for a number of seconds equal to that bonus. So the “valid” scopes are x2, x4, x8, x16, etc. If you have a x1.5 scope, like the minor magnification on the Steyr AUG, you get nothing (+0 to…

GURPSDay Summary May 5 – May 11, 2017
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GURPSDay Summary May 5 – May 11, 2017

Thursday is GURPSDay, and may Thor make your games a bit more exiting today! Welcome to the second year of GURPSDay, and here’s the first pull of the morning. We’re currently drawing content from 85 blogs. Only 15 more to go until we’re pulling from 100! But we’ll need your help. How? Two action items: post more, recruit…

GB’s Firing Squad welcomes Kenzer and Company
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GB’s Firing Squad welcomes Kenzer and Company

A bit over a week ago, I was joined by David Kenzer of Kenzer and Company. In fact, I was originally joined by Jolly Blackburn and Steve Johansson as well, but after nearly 90 minutes of great conversation, I had the horrifying discovery that I had 90 minutes of video . . . and no…