Violent Resolution – Armor Up
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Violent Resolution – Armor Up

First of all he forged a shield that was huge and heavy,elaborating it about, and threw around it a shiningtriple rim that glittered, and the shield strap was cast of silver.There were five folds composing the shield itself, and upon ithe elaborated many things in his skill and craftsmanship.He made the earth upon it, and…

Majestic Wilderlands – Best Loot-to-time ratio ever
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Majestic Wilderlands – Best Loot-to-time ratio ever

The game was slow today to get responses, and it wound up being just two players. That wasn’t enough, so we decided to call it. But not before Rob told me that Leshar and probably our halfling, or maybe Keyar, had snuck into the ruins of Caer Tain and looted a suit of +2 Plate Armor…

Violent Resolution – That’s Going to Leave a Mark
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Violent Resolution – That’s Going to Leave a Mark

The Violent Revolution continues! Perhaps even more important to how a roleplaying game resolves whether or not a fighter strikes home at his foe is how his opponent reacts when struck. I’ve been reading  +Jon Peterson‘s “Playing at the World” recently, a densely packed and quite informative history of games, gaming, and (most specifically) Dungeons and…