Violent Resolution – Mechanical Advantage
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Violent Resolution – Mechanical Advantage

In the previous segment, Never Tell Me the Odds 1 and Never Tell Me the Odds 2, the basic combat mechanics for five RPG systems were examined with the idea that if you don’t know the rough probabilities of doing what you want, you can’t really evaluate what you can do. Using the power of…

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Majestic Wilderlands – Marcus the Training Pell

We begin where we left off, about to get into a fight with “the glasstaff” as well as Herone (connected to the dragon Pan Calderax, which can’t be good for us) and at least one other. We’ve sent a hapless courier inside, he got caught and is now either being tortured or beaten or otherwise…

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Violent Resolution – Never Tell Me the Odds Part 2

In the previous post, I noted that roleplaying combat can vary from storytelling to a pure tactical exercise, but that in all cases it is important that both the player and the GM have a reasonable idea of how skillful their character actually is. In short, and to invert the title of the post: you…