Heretical DnD: More thoughts on the Stress Threshold
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Heretical DnD: More thoughts on the Stress Threshold

When last we left our heroes, they (me) had first given some stream-of-consciousness thoughts on revamping what hits and misses mean, as well as differentiating between Stress and Wounds, and slapping on Damage Resistance or an Armor Value as the typical last-ditch defense when the wounding threshold is exceeded and a weapon actually hits the…

Armor as DR in DnD5 – corrections must be made
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Armor as DR in DnD5 – corrections must be made

In my pondering of heretical D&D concepts from the other day, one of the thoughts that I had was: Wow, rolling vs. a “Defense Target” of 10+DEX Modifier is going to make even very experienced fighters get hit an awful lot. On the other hand, armor subtracts from damage. How does that balance out? Guess…

Heretic DnD5: Hit, Miss, Armor, Shield
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Heretic DnD5: Hit, Miss, Armor, Shield

There have been some fun threads kicking around on various blogs and forums about the various mechanics and benefits and methods for hitting and not being hit in D&D5 and even OD&D/OSR-based games.  I started thinking about this hard when +James Spahn linked to a post on shields in D&D over at Halfling’s Luck. That spawned some very…