GURPS Hexworld Challenge (with extra bonus Hite action!)
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GURPS Hexworld Challenge (with extra bonus Hite action!)

A week or so ago, I tossed down a concept about how one could encourage flexible and modular “setting” design supporting the upcoming Dungeon Fantasy RPG (Powered by GURPS). The goal would be to have ready-to-inspire areas to tromp around in, kill monsters, and take their stuff. The idea was reasonably well received. Some active…

GURPS Day Summary Apr 21 – Apr 27, 2017
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GURPS Day Summary Apr 21 – Apr 27, 2017

Welcome to the second year of GURPSDay, and here’s the final pull for you guys. We’re currently drawing content from 85 blogs, having picked up Matt Riggsby’s Tetsujin no Lllama. Only 15 more to go until we’re pulling from 100! But we’ll need your help. How? Two action items: post more, recruit more. It’s really that simple. More…

Less-Technical Grappling (GURPS)
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Less-Technical Grappling (GURPS)

Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in Pyramid #3/61: The Way of the Warrior. The basic premise is, of course, both sound and fun: why treat grappling that differently than other melee attacks, especially in systems (such as D&D) where…