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On Target in Pyramid #3/77

Pyramid #3/77 – Combat is out, and I’m very excited. +Sean Punch has his typically enticing blub posted in the SJG Forums here. It has my alternate rules – playtested over the course of something like 6-12 months, for treating the Aim maneuver as a die roll. These rules work, in play, in a way that really…

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Takedown mania

Over on the SJG forums, there’s been a short dialog about a particular grappling move shown in a Marine Corps instruction manual.  While I could (and have) opined on what I think that the move is, I wanted to make two points. First, GURPS provides something like five different ways to take someone down with…

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Re-racking the shotgun

Shotguns are an interesting beast in any game, and GURPS is no exception. A while back – Jan 2014 –  I posted some alternate stats for shotguns, using my ballistics program. Some recent questions on that particular post – over a year ago, plus the fact that actually shooting shot from a shotgun, as opposed…