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Observations on Guns Combat in GURPS

The Alien Menace game has given me some good insights into some of the slow and fast parts of playing high action tactical combat with GURPS. Fair warning, this is going to be a bit stream of consciousness. Much like life, the importance of telescoping time when you can – the “Cautious Advance/XCOM Movement” style where…

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Dungeon Fantasy 16: Wilderness Adventures

Work still nuts, but here’s a blatant shill: go buy DF16: Wilderness Adventures, by +Sean Punch. I have read perhaps two pages of this, and the biggest thing that strikes me right off the top is that it reads like Sean just had oodles and oodles of pure, unadulterated fun writing this. From the Introduction to the…

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Grazes House Rule for Armor as Dice

Grazed! In the GURPS Alien Menace game, we use armor as dice. So their DR 35 combat armor is now 10d on the torso. The 3d (5) blasters knock that down to 2d armor, doing 1d burn injury per hit through the torso. It’s fast and easy. But we wanted to come up with a…