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Where do all those extra bullets go?

In my comments on Rapid Fire and Shotguns in GURPS Fourth Edition, Roger Bay-West’s GURPS 101 post, I noted that he didn’t touch on hit location. This is a bit of an oddity in the GURPS rules if you think about it too much. If I fire a birdshot load with (say) #6 steel shot…

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GURPS 101: Responding to a pair of GURPS 101 posts

Looks like things are getting more interesting. Geoffrey Fagan made some notes on Social Traits in GURPS, with three more parts on the way (to appear weekly). Also, Roger Bell-West has started a blog of his own, and has penned an article on Rapid Fire and Shotguns in GURPS 4th edition. Responding to both! Social Traits…

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GURPS 101: Guest Blogger GEF talks Social Traits Part 1 of 4

This is a guest blog column by Geoffrey Fagan. He doesn’t have a blog himself, but participated regularly in the GURPS Forums under the username GEF. Social Traits GURPS addresses social traits in its game mechanics, comprehensively, in a couple of ways: Those traits that establish existing relationships, and “Reaction Modifiers” that affect the formation…