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GURPS 101 and Melee Academy: Checked ’em out lately?

Some of the regular GURPS bloggers and I have been doing more-or-less monthly features that highlight certain aspects of GURPS. The first was called Melee Academy (click for the master link list). It was a bunch of article on fighting and fight tactics, with a focus on melee/fantasy combat. The second feature is GURPS 101…

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GURPS 101: HT and Fatigue Points

We continue the discussion of the basic stats and derived attributes in GURPS with the final pair: HT and Fatigue Points. Honestly, I’m going to have a hard time with this one, in that I said a lot of what I would otherwise say about HT in my post The Price of Fitness.  Go read…

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Playtesting to find WTF Moments

As +Peter V. Dell’Orto noted, I’ve spent a lot of time this vacation writing. An exchange we had on passing back the twenty-third revision of one of the two projects we’ve been collaborating on made me appreciate for the Nth time the value of playtesting, and also what “simple” means. I do a lot of spreadsheet work when…