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Pathfinder read-through – Chapter 5: Feats

A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see what inspiration strikes,…

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To be a Pirate King!

So, Pyramid has an upcoming issue on Swashbucklers and Pirates. I’m playing in a Pathfinder Skull and Shackles campaign GMed by +Jeromy French. This puts me in a piratical mood, and I was thinking this morning about what would happen if the typical DnD or Dungeon Fantasy world were to take to the open seas. This…

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Revisiting Technical Grappling

I just reread the first ten pages of Technical Grappling.  Damn, this thing is dense. I mean, I wrote it and all, but there’s a lot packed into a small space. I hope people like it. And no, I don’t know when it’s coming out either. Even if I did, I couldn’t say. So there….