Apropos of Nothing: Thor (movie) and game design

I was never really a big Marvel comics guy when I was younger. I was at Edinborough Park with my family yesterday, wearing my Superman t-shirt. Seems like it was DC Comics day – I saw two or three other Supermen (all kids, one in full rig), one Green Lantern (adult), and a whole cave…

Worldbuilding: The Kim in the North

I swear that this blog will never digress into any sort of political stuff that doesn’t directly involve gaming. That’s not what it’s for. But politics and rulers and kings and kingdoms are a staple of gaming, and one of the things one hears a bit is how certain plot devices, like the evil mad…

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Ready, Aim, and Aim, and Aim, and . . .

When I wrote the post on making snap decisions under fire, I touched on aiming a bit, as well as tracking targets. I’m going to revisit that a bit, somewhat inspired by this thread, but not entirely. I’m going to be speaking qualitatively here, since some of the ideas kicking around in my head might…