Gaming Ballistic turns 3!

The first post on Gaming Ballistic went live tomorrow, three years ago. I decided to start the blog the day after Christmas, 2012. In that first week, I made 11 posts. Even then, the basic concepts and topics seemed to fall out well. I talked about alternate rules (Grand Universal Smackdown Theory), silencers and firearms,…

Didn’t I write that already?
|

Didn’t I write that already?

Short post tonight, because I’m in the middle of actually writing a bit on the article on injury and healing, and I don’t want to throw off the Emporer’s groove.  There’s a pretty fun thread over on the SJG Forums about how to account for the velocity of dodging a bullet – really, why is…

Review – GURPS Action 1: Heroes (Chapter 2 – Action Heroes’ Cheat Sheet)
| |

Review – GURPS Action 1: Heroes (Chapter 2 – Action Heroes’ Cheat Sheet)

This continues my deep-dive into the GURPS Action Series. I hit the Introduction and the Templates in prior posts, and now I move on to Chapter 2, the Action Heroes’ Cheat Sheet. This is a worked example of something that’s recommended for most campaigns. Recommended enough that SJG hosts a web application – the Trait…