Search Results for: technical grappling

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Raw grappling and technical grappling: Grab him!

In the previous post, I proposed a high-level descriptive model for grappling. Like all models, it’s wrong, but hopefully useful ( “All models are wrong; some are useful.” G. E. P. Box). The steps were basically Grab him Grab him better Achieve a dominant position Win So, how does this work in GURPS?  Grab the…

User commentary on Technical Grappling

Writes like feedback. Even negative feedback, constructively given, is useful. While I’m still waiting for +Erik Tenkar to review Technical Grappling (hey! where’d that bus come from?), I got a pleasant surprise when +Mitch French over at Don’t Forget Your Boots spent about 1,750 words talking about his impressions of my book. Highlights: He likes enough of the concepts that…

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You got your Technical Grappling in my Dungeon Fantasy

+Peter V. Dell’Orto gives a play report on how, despite what you might think, GURPS Martial Arts: Technical Grappling makes Dungeon Fantasy more awesome, rather than less. In fairness, he and I developed a huge treatment of this subject on our own, so it’s not “out of the box” ready to go, but it wasn’t that…