Monster Monday: Fungi
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Monster Monday: Fungi

It’s Monster Monday again, and for this morning, in honor of the allergies that are making my life a tetch more difficult than I’d like to imagine, I’m offering up a few of the various fungus-like creatures from Dragon Heresy. These are less “monsters” then they are hazards. They are not sentient and they’re just aware enough…

Call for Playtesters: “Requirements” is a strong term
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Call for Playtesters: “Requirements” is a strong term

It’s been a LONG time since an open playtest has been run like this, and so I wanted to kick the rust off the landing gear (or maybe clean the barrel and action before firing would be more apropos). Firstly: playtesting is fun. You get to see and influence a GURPS book that has already…

Weak and Odd Scopes
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Weak and Odd Scopes

GURPS telescopic sights work fairly simply. Each doubling of magnification gives a +1 bonus if you aim for a number of seconds equal to that bonus. So the “valid” scopes are x2, x4, x8, x16, etc. If you have a x1.5 scope, like the minor magnification on the Steyr AUG, you get nothing (+0 to…