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Violent Resolution – Never Tell Me the Odds Part 2

In the previous post, I noted that roleplaying combat can vary from storytelling to a pure tactical exercise, but that in all cases it is important that both the player and the GM have a reasonable idea of how skillful their character actually is. In short, and to invert the title of the post: you…

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Hurt Locker: Weapons of Alien Menace

I’m stealing +Christopher R. Rice‘s name for gear and tools entries. ‘Cause it’s awesome, and that’s key. The Alien Menace game is on hiatus, but one day I’ll get back to it. When that is I do not know, but I swear I should be able to start it up again, and I need to play…

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Violent Resolution – Never Tell Me the Odds 1

Roleplaying combat can be about telling stories through the medium of action and physicality. It can be a pure tactical exercise, driven by achieving the best outcome (say, “crushing your enemies, seeing them driven before you, and hearing the lamentations of their women”) at the least cost. It can also just be fun fantasy wish-fulfillment,…