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  • Actual Play | Uncategorized

    Expectations management and the social aspect of gaming

    Bygamingballistic April 10, 2015October 24, 2016

    Mostly, when I do RPG play, instead of design work, I am doing it very specifically for the social interactions. While system can (and does) matter, what I really want out of gaming isn’t usually to play GURPS, or D&D, or whatever.[1] The ConTessa Blog Logo Over at the Contessa blog, +Sarah Richardson interviews four players about…

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  • Features | Grappling Mat | Uncategorized

    Grappling in the OSR

    Bygamingballistic April 8, 2015October 24, 2016

    Gothridge Manor 8 Preview L-O-C-K in the OSR! L-O-C-K in the OSR! L-O-C-K in the OSR! Lockin’ in the OSR. (Apologies to John Mellencamp) Look, a preview! A while ago, +Peter V. Dell’Orto and I decided that it should be possible, and more importantly, it would be fun to apply the principles of Technical Grappling to a game…

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  • Uncategorized

    Apropos of Nothing: Helmetfest 2015

    Bygamingballistic April 7, 2015

    So, my daughter is in a small school that does very interactive history studies. So last time, they did Ancient Egypt, and made canopic jars, faux jewelry for the pharaohs, etc. This time, they’re doing Ancient Greece, and since she’s a huge Wonder Woman fan, and a big fan of costumes in general, I thought…

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