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Majestic Wilderlands – Journey and Recon in Highgarden

OK, we jump right back in, waking up in Phandelver with the town still intact, and us heading out to Tain via Highgarden Manor. We look to see if we could bring a few fast riders, that we could dispatch in case we need to send a “LOOK OUT, VIOLENCE” warning back to Phandelver. We…

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Spell Choices for the 4th-level paladin

I’m playing in +Rob Conley  Majestic Wilderlands campaign, using D&D 5th edition as the ruleset. I’m playing a Paladin of 4th level, following Oath of Devotion. The character background and full writeup can be found here. I’ve got six spell slots plus Sanctuary and Protection from Evil/Good which are Oath abilities and therefore always prepared. What…

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You got your GURPS in my D&D 2 – slashing mace

I saw a question on the RPG Stack Exchange which got my wheels turning briefly. “Hey,” said a user. “I want to use a particular ability in 3.5, but it requires two slashing weapons, and my guy uses maces. I want a slashing mace!” The question also had a lot of rules-specific questions about some…