Advantaged, Raw 1d20, and GURPS 3d6 (roll high)
I posted a bit on the merits of the Advantaged/Disadvantaged die roll mechanic that drew some nice commentary on Google+. Part of that was wondering out loud what 3d6, the GURPS basic resolution mechanism, would look like under the type of charts (% success vs. target number) that I used to generate the results. Good…