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  • GURPS | Uncategorized

    Making your own Luck – Soldier and Tactics

    Bygamingballistic June 23, 2014October 24, 2016

    One thing that appeared in GURPS Martial Arts (by +Peter V. Dell’Orto and +Sean Punch ) is the concept of the tactics-based ‘reroll.’ Martial Arts, the Basic Set, Monster Hunters, Impulse Buys Found on p. 60, under the skill description for Tactics, it presents a few different ways Tactics can help you. There’s an abstract option where the leaders…

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  • GURPS | Uncategorized

    Scaling DR Revisited

    Bygamingballistic June 21, 2014October 24, 2016

    When I talked about scaling DR by Tech Level, or perhaps simply showing diminishing returns, I drew a comment by +Michael Wolf that brought up some new thoughts.  There’s Nothing About Point-Buy That Isn’t Meta On the one hand, he called it too meta. I disagree with this characterization, because assigning point values to things is about as…

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  • Alien Menace | GURPS | Uncategorized

    Armor as Dice: Keeping the Mystery

    Bygamingballistic June 19, 2014October 24, 2016

    Armor as dice is a good way of simplifying and speeding some aspects of GURPS combat. It makes it pretty easy to determine if an attack penetrates armor – do the damage dice exceed the armor dice? If yes, injury occurs. If not, it doesn’t. Simple and binary. Maybe too much so. In my Alien…

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