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Playtesting to find WTF Moments

As +Peter V. Dell’Orto noted, I’ve spent a lot of time this vacation writing. An exchange we had on passing back the twenty-third revision of one of the two projects we’ve been collaborating on made me appreciate for the Nth time the value of playtesting, and also what “simple” means. I do a lot of spreadsheet work when…

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Pyramid #3/38: The Journey of the Dead

This is one of those interesting oddities that shows up in Pyramid from time to time. A truly systemless article that’s useful for any GM in any system, as well as being a trove of information to be mined I’m going to give away the ending, and note that this was far and away my…