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Errata released for Technical Grappling (plus commentary about biting)

Thursday is GURPS-Day, and thanks to the digital format of e23 releases, there have been some fixes and tweaks to Technical Grappling. There were three that made it in: 1. (p. 7) The neck hit location has been formally made part of the head region, rather than belonging to both head and torso. The inclusion…

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Gaming Ballistic’s Firing Squad: Leonard Balsera (Lead Designer for FATE Core)

After my first two interviews, I tried to branch out. I contacted +Fred Hicks, to talk about FATE Core and its success – and he referred me to +Leonard Balsera, who was the design lead on the project. I gratefully accepted, and when Leonard returned from a busy convention schedule, we set up some time…

Future Gaming Ballistic Interviews shaping up

I’ve got at least two interviews in the “scheduling and working out details” phase. The first, which would hopefully occur in the next few days, is +Leonard Balsera , designer/writer of FATE Core and the +Dresden Files RPG among other things. The second is +Kenneth Hite. We’re still working on scheduling due to a very busy convention schedule, but he’s definitely…