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Time of Flight in pen-and-paper RPGs

This is a response to a post +Gerardo Tasistro made a bit ago about when time of flight matters in RPGs. He’s positing that it’s not enough to know when in a turn sequence you act, but sometimes it’s key to know when – sometime later – the consequences of your action actually occur. I started to…

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Navelgazing for fun and profit

I’m taking a page from +Peter V. Dell’Orto‘s book today, and just throwing down some random thoughts. GURPS Dungeon Fantasy: Jade Regent As much as I occasionally take gentle shots at the Adventure Path and its theme, I have a fantastic time playing in that game. It gives me my only real outlet for actually experiencing…

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Actual Play: DF Jade Regent – Team Ameiko vs. endless hordes of undead

After the last game, the team (without me – I was out for some reason) had managed to survive the cave-in that was Pharasmically induced, do some minor looting before the entire cave system collapsed, and watch as one undead dragon flew off with a dead dragon in its claws. Yeah, like we won’t be seeing…