Technical Grappling: New ST, Old ST, Control Points, Action Points

Before the thread was banished to its cage and put in the Cone of Shame, JCurwen3 asked a pretty good set of questions that I thought I’d answer here. Question: in your post RESCALING MELEE WEAPONS, you presented the house rule (which I use and enjoy) that rescaled ST-powered damage to be sensible vs firearm damage….

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Technical Grappling: Trained ST and Striking

The concept of Trained ST features prominently in GURPS Martial Arts: Technical Grappling. It’s one of the core rules concepts, and is designed to represent my personal observations that being a really, really good grappler can substitute somewhat for being really strong . . . but if you can be really good and really strong,…