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Technical Grappling: Trained ST and Striking
The concept of Trained ST features prominently in GURPS Martial Arts: Technical Grappling. It’s one of the core rules concepts, and is designed to represent my personal observations that being a really, really good grappler can substitute somewhat for being really strong . . . but if you can be really good and really strong,…
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Dungeon Grappling and Game Design on The Delve Podcast
A few weeks ago I spent a pretty long time talking to the guys at The Delve Podcast. The conversation included Dungeon Grappling, Dragon Heresy, and independent publishing. Catch the first episode over at The Delve Podcast.
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DnD5: The Standard Array
I got to thinking: How did the Standard Array come about? I figured they did some sort of simulation. Take 4d6, drop lowest, sort them in order, and take the mean, median, or mode of each row. I wondered, though – what that would look like, and how much variation would there be. I mean,…
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Some Fantasy Grounds promotion
I have an Ultimate Licence for FG. +Doug Davison was also kind enough to accept an invitation to be interviewed on the Firing Squad a while back. As a result, sometimes he sends me stuff. Today he sent me this, which I pass along as a dutiful marketing stooge. 🙂 (I do not get paid by,…
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Back from Thailand! Major Status Update
Wow. I have traveled from Minneapolis to Penang, Malaysia many times in the past. This was my first business trip to Thailand. Bangkok is closer than Penang by a bit – maybe two hours, but for whatever reason, this trip hit me harder. Both directions, the trip was pretty tight, and accomplished in three legs….
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Inspired by OSR Grappling in The Manor
I’d fogotten about this, but it looks like +Peter V. Dell’Orto and my rules were incorporated into the Guardians superhero RPG system! Read more at Original Edition. Another victory for Control Points!
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