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DnD5: The Standard Array
I got to thinking: How did the Standard Array come about? I figured they did some sort of simulation. Take 4d6, drop lowest, sort them in order, and take the mean, median, or mode of each row. I wondered, though – what that would look like, and how much variation would there be. I mean,…
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Combat Maneuvers – Anything can be attempted (DnD5)
We didn’t have enough people to run Majestic Wilderlands today, so we yakked a bit about magic items and game design. One thing that came up was a rules variant, based on the “you got your GURPS in my D&D” concept. But not even really that. The basic philosophy was that of the OSR and…
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Savage Worlds – Sell me on it?
I’m curious as to what people think of Savage Worlds. It’s one of the systems that seem to have been adopted somewhat broadly, and people say good things about it. I downloaded the 16-page Test Drive v6 and read through it. I definitely have opinions. But . . . I’ve never played, and you can’t…
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Worse Better Fantasy Armor
+Mark Langsdorf has an armor design system on his blog that is geared towards Dungeon Fantasy levels of cool. Good armor to match the very high damages that heroes can dish out. Chatting with +Nathan Joy, who has played and GM’d with both Mark and myself in various games, he noted that it would be nice if…
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Dragon Heresy sneak peek: Oath of Yggdrasil (paladin oath)
One of the more challenging and enjoyable parts of writing Dragon Heresy is creating subclasses. Don’t get me wrong – the basic subclasses provided with the SRD5.1 are nice, and a good start. But the defining of additional sub-classes isn’t just an exercise of “ooh, cool powers.” I have done more world-building in defining these…
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Hurt Locker: Weapons of Alien Menace
I’m stealing +Christopher R. Rice‘s name for gear and tools entries. ‘Cause it’s awesome, and that’s key. The Alien Menace game is on hiatus, but one day I’ll get back to it. When that is I do not know, but I swear I should be able to start it up again, and I need to play…
