Greetings, Daily Illuminators

A shout-out to all those visiting from the Daily Illuminator! September 14, 2013: GURPS On Gaming Ballistic Douglas Cole over at Gaming Ballistic has an extensive interview with Sean Punch, the line editor for GURPS. Among other things, they discuss GURPS‘ strengths, weaknesses, and quirks, compare and contrast it to other systems out there, talk about realism, and discuss the Rule of Awesome. It’s a…

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Technical Grappling mentioned in TV Tropes!

From Grappling with Grappling Rules GURPS. Made worse by the incredible number of factors that GURPS has to account for. Of course the other tactical combat are just as complex and anyone who can use those on the fly wouldn’t be too concerned by the grappling rules. Fourth Edition isn’t so bad; grappling is taken as an…

Technical Grappling: New ST, Old ST, Control Points, Action Points

Before the thread was banished to its cage and put in the Cone of Shame, JCurwen3 asked a pretty good set of questions that I thought I’d answer here. Question: in your post RESCALING MELEE WEAPONS, you presented the house rule (which I use and enjoy) that rescaled ST-powered damage to be sensible vs firearm damage….