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  • GURPS | Uncategorized

    Replacing ST rolls gets the nod!

    Bygamingballistic September 28, 2013October 24, 2016

    All of GURPS is optional, more or less, though some is more optional than others. This is a bit of a rehash of I’m on record as being not-a-fan of ST rolls. I even worked out an alternate system (granted, not a lot of playtest in that one) that really did away with ST rolls…

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  • Actual Play | GURPS | Jade Regent DF | Uncategorized

    Actual Play: GURPS Jade Regent – Win the battle, end befuddled

    Bygamingballistic September 26, 2013October 24, 2016

    We picked up where we left off. Shiba, Thumvar, and Staver were in the thick of it on the right side of the battlefield, while Cadmus was preparing to invoke Smite again against something like eleven targets in range. Well, good plan. The other guys managed to not get too badly grappled and mangled by…

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  • GURPS | Uncategorized

    Time of Flight in pen-and-paper RPGs

    Bygamingballistic September 25, 2013October 24, 2016

    This is a response to a post +Gerardo Tasistro made a bit ago about when time of flight matters in RPGs. He’s positing that it’s not enough to know when in a turn sequence you act, but sometimes it’s key to know when – sometime later – the consequences of your action actually occur. I started to…

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