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    Fight Planning – Know When to Fold ’em

    Bygamingballistic September 3, 2013

    You got to know when to hold ’em, know when to fold ’em, Know when to walk away and know when to run. You never count your money when you’re sittin’ at the table. There’ll be time enough for countin’ when the dealin’s done. -Kenny Rogers, “The Gambler” +Peter V. Dell’Orto recently ran a truly epic…

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  • Actual Play | GURPS | Jade Regent DF | Uncategorized

    GURPS Jade Regent: Enter the Dragons

    Bygamingballistic August 30, 2013October 24, 2016

    We picked up where we left off in +Nathan Joy‘s game. . . . Cadmus was praying, others were standing or hovering around, and a dragon that could move through ice like it was yogurt was, well, moving through the ice like yogurt. It burst through right under Shiba ( +Mark Langsdorf ) and Thumvar ( +Theodore Briggs ),…

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  • GURPS | Pyramid Magazine | Uncategorized

    Increasing mobility while using The Last Gasp

    Bygamingballistic August 29, 2013January 7, 2018

    Movement in GURPS combat is incredibly generous. Every turn, you may begin from a standing stop, travel in one second (or a part of it) up to your Move, which may be 4-7 yards, and wind up perfectly still and balanced, ready to either not move, continue your pace, turn, accelerate to attack speed, or…

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