Search Results for: shields

|

Delayed Gratification, ‘A Matter of Inches’, and Grand Unified Beat Theory

GURPS Martial Arts has a neat little (highly optional) box on minute differences between melee weapons when it comes to various combat activities, such as Stop Hits, Feints, and Fast-Draw contests. There was a question that showed up from Landwalker over on the SJG Forums about combining ‘A Matter of Inches’ (Martial Arts, p. 110)…

| | |

Melee Academy – Team Tactics 101

Welcome to the third installment of Melee Academy! Today we’re going to deal with team tactics. While +Peter V. Dell’Orto is throwing down with a post on how to keep your berserker buddy alive to rage, maim, and kill with proper gusto, I thought I’d approach this from a back to basics type philosophy. That…

|

Making grapples suck less in armed combat

Last post of Melee Academy was on getting into CC range with a grapple in one turn. +Mark Langsdorf picked up on this and showed a higher-percentage option to get into CC that takes two turns, and by his own notes, is really good at negating the hated Defense Bonus of a shield. Martin Leuschen made a…